Three candy-bar mobile phones stand across the top of a Sams cover, each showing a different game on its colour screen, one reading 'Space Out!' and one 'GAME OVER'. Red and black title blocks fill the lower half, and a red sidebar lists four games to create — Henway, High Seas, NetConnect4, Space Out — plus CD contents.

Beginning Mobile Phone Game Programming

Sams Publishing · 2004 · Author · 506 pages

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Mobile Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.

Translated into: Chinese, Russian, Taiwanese.