The first arc of Becoming Gnarly — what's still worth making by hand when the machine can make it for you. Read in order, or drop in anywhere.
Read in order
These read as one sequence — start at the top with
Becoming Gnarly
and work down.
June 2, 2026
· by Michael Morrison
Article 1 of 2 in
Making

The through-line under everything else here — the essays, the software, the games, the bees, the skate ramps. A case for choosing the harder path when the harder path is the one worth taking, and the harder skill of telling which paths those are.
June 5, 2026
· by Michael Morrison
Article 2 of 2 in
Making

A joke about a product that frees you from the one thing you actually wanted to do. The line between a tool that assists living and a tool that replaces it — and why convenience has a default direction worth watching.