<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Product-Design on Michael Morrison</title><link>https://michaelmorrison.com/tags/product-design/</link><description>Recent content in Product-Design on Michael Morrison</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 05 Aug 2026 00:00:00 -0700</lastBuildDate><atom:link href="https://michaelmorrison.com/tags/product-design/index.xml" rel="self" type="application/rss+xml"/><item><title>The Anti-Engagement Product</title><link>https://michaelmorrison.com/essays/the-anti-engagement-product/</link><pubDate>Wed, 05 Aug 2026 00:00:00 -0700</pubDate><guid>https://michaelmorrison.com/essays/the-anti-engagement-product/</guid><description>There is a class of products whose success metric is the user disengaging — falling asleep, finishing the book, putting the controller down. Sojourn is one. The category inverts almost everything in product design, and the next decade will need more of it than the dominant playbook predicts.</description></item></channel></rss>