Vault · archived work, not current thinking

High Seas (Mobile)

2002–2005 · J2ME mobile

A phone screen showing a top-down channel of blue sea winding between green shores. A small sailing ship with a red-striped sail is at centre, and a figure in a red and blue tunic stands on the shore at bottom left. A bar reading 'Energy:' and 'Pirates saved: 0' runs across the top.

A Battleship-style two-player mobile game for J2ME devices. Demo for the J2ME mobile game programming book, with a focus on how to handle turn-based multiplayer game state on devices that couldn’t be assumed to have any network connectivity at all.

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