TY Game Programming in 24 Hours cover

TY Game Programming in 24 Hours

Sams Publishing · 2002 · Author · 512 pages

This book demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.

Translated into: Czech, Dutch, Romanian.