Windows 95 Game Developer's Guide Using the Game SDK cover

Windows 95 Game Developer's Guide Using the Game SDK

Sams Publishing · 1996 · Co-Author · 598 pages

A guide to building games on the Windows 95 Game SDK, covering DIB Theory, DirectDraw, DirectSound, DirectInput, and DirectPlay. My first book, co-authored with Randy Weems — the same collaborator behind Combat Tanks two years earlier.

  • ISBN-13: 9780672306617

Translated into: Japanese.